{% extends "spirit/_base.html" %}
{% load static %}
{% load spirit_tags i18n %}

{% block title %}{% trans "Latest active topics" %}{% endblock %}

{% block content %}

  <div class="layout__article">

    <div class="menu__frontpage__new_topic">
    {% if category %}
      <a class="button" href="{% url "spirit:topic:publish" category.pk %}"
      >{% trans "Create Topic" %}</a>
    {% else %}
      <a class="button" href="{% url "spirit:topic:publish" %}"
      >{% trans "Create Topic" %}</a>
    {% endif %}
  </div>



    <p class="category_title">最新帖子</p>

    <p class="category_title">课程板块</p>

    <div class="frontpage_right">
    <div class="frontpage_global_number">
      <div class="frontpage_global_number_item">
        <div class="">{% trans "Comments" %}</div>
        <div class="">{{ comments_count }}</div>
      </div>
      <div class="frontpage_global_number_item">
        <div class="">{% trans "Members" %}</div>
        <div class="">{{ users_count }}</div>
      </div>
      <div class="frontpage_global_number_item">
        <div class="">{% trans "Categories" %}</div>
        <div class="">{{ category_count }}</div>
      </div>
    </div>
    <div id="unity-container" class="frontpage_game">
        <canvas id="unity-canvas" width=320 height=200></canvas>
        <div id="unity-loading-bar">
          <div id="unity-logo"></div>
          <div id="unity-progress-bar-empty">
            <div id="unity-progress-bar-full"></div>
          </div>
        </div>
        <div id="unity-warning"> </div>
        <div id="unity-footer">
          <div id="unity-webgl-logo"></div>
          <div id="unity-fullscreen-button"></div>
          <div id="unity-build-title">DOG</div>
        </div>
    </div>
    </div>
    {% include "spirit/topic/_top_bar_class.html" with category=None categories=categories_class %}

    {% include "spirit/topic/_render_list.html" with topics=topics_class %}

    <!--{% render_paginator topics_class %} -->

    <p class="category_title">闲谈板块</p>
    {% include "spirit/topic/_top_bar_not_class.html" with category=None categories=categories_not_class %}


    {% include "spirit/topic/_render_list.html" with topics=topics_not_class%}


    </div>
    <!--{% render_paginator topics_not_class %} -->


    <script src="{% static "spirit/scripts/Build/result.loader.js" %}"></script>
    <script>
      var container = document.querySelector("#unity-container");
      var canvas = document.querySelector("#unity-canvas");
      var loadingBar = document.querySelector("#unity-loading-bar");
      var progressBarFull = document.querySelector("#unity-progress-bar-full");
      var fullscreenButton = document.querySelector("#unity-fullscreen-button");
      var warningBanner = document.querySelector("#unity-warning");

      // Shows a temporary message banner/ribbon for a few seconds, or
      // a permanent error message on top of the canvas if type=='error'.
      // If type=='warning', a yellow highlight color is used.
      // Modify or remove this function to customize the visually presented
      // way that non-critical warnings and error messages are presented to the
      // user.
      function unityShowBanner(msg, type) {
        function updateBannerVisibility() {
          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
        }
        var div = document.createElement('div');
        div.innerHTML = msg;
        warningBanner.appendChild(div);
        if (type == 'error') div.style = 'background: red; padding: 10px;';
        else {
          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
          setTimeout(function() {
            warningBanner.removeChild(div);
            updateBannerVisibility();
          }, 5000);
        }
        updateBannerVisibility();
      }

      var buildUrl = "../static/spirit/scripts/Build";
      var loaderUrl = buildUrl + "/result.loader.js";
      var config = {
        dataUrl: buildUrl + "/result.data.unityweb",
        frameworkUrl: buildUrl + "/result.framework.js.unityweb",
        codeUrl: buildUrl + "/result.wasm.unityweb",
        streamingAssetsUrl: "StreamingAssets",
        companyName: "DefaultCompany",
        productName: "DOG",
        productVersion: "0.1",
        showBanner: unityShowBanner,
      };

      // By default Unity keeps WebGL canvas render target size matched with
      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
      // Set this to false if you want to decouple this synchronization from
      // happening inside the engine, and you would instead like to size up
      // the canvas DOM size and WebGL render target sizes yourself.
      // config.matchWebGLToCanvasSize = false;

      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
        // Mobile device style: fill the whole browser client area with the game canvas:

        var meta = document.createElement('meta');
        meta.name = 'viewport';
        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
        document.getElementsByTagName('head')[0].appendChild(meta);
        container.className = "unity-mobile";

        // To lower canvas resolution on mobile devices to gain some
        // performance, uncomment the following line:
        // config.devicePixelRatio = 1;

        canvas.style.width = window.innerWidth + 'px';
        canvas.style.height = window.innerHeight + 'px';

        unityShowBanner('WebGL builds are not supported on mobile devices.');
      } else {
        // Desktop style: Render the game canvas in a window that can be maximized to fullscreen:

        canvas.style.width = "320px";
        canvas.style.height = "200px";
      }

      loadingBar.style.display = "block";

      var script = document.createElement("script");
      script.src = loaderUrl;
      script.onload = () => {
        createUnityInstance(canvas, config, (progress) => {
          progressBarFull.style.width = 100 * progress + "%";
        }).then((unityInstance) => {
          loadingBar.style.display = "none";
          fullscreenButton.onclick = () => {
            unityInstance.SetFullscreen(1);
          };
        }).catch((message) => {
          alert(message);
        });
      };
      document.body.appendChild(script);
    </script>






{% endblock %}
